I just finished the first assignment for MIT’s Introduction to Game Design course on edX and it was quite eye-opening and a lot of fun. The assignment involved creating a quick and dirty paper prototype with a simple mechanic. The idea was just to create something and not worry about fine-tuning and balancing it too […]
Awake/Asleep is an innovative multiplatform puzzle adventure game about a mysterious recurring dream, a broken childhood puzzle and one girl’s journey across the Awake and Asleep worlds to find the missing piece.
Reading Jesse Schell’s book The Art of Game Design, I was struck at his explanation of what motivates people to play games, and particularly why games that involve social communities (like MMOs) have such popularity and staying power. I think most people have come across Maslow’s hierarchy of needs at one point or another. In […]
I have been thinking lately about the concept of ‘flow’ as it applies to life and games. We have all had the feeling of getting lost in an activity and losing track of time. As a video editor, I am all too aware of benefits of flow – getting in the ‘zone’ make the work […]